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» Examining the relationship between game type, player disposition, and aggression

Examining the relationship between game type, player disposition, and aggression

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Creator: 

Rawn, Robert W. A

Responsibility: 
Robert W. A Rawn
Start Date: 
2008
End Date: 
2008
Date Range: 
2008 April 07
Physical Description: 

130.11 KB of textual records (PDF)

Notes: 

Audience: Undergraduate. -- Dissertation: Thesis (B. A.). -- Algoma University, 2008. -- Submitted in partial fulfillment of course requirements for PSYC 4105. -- Includes surveys.

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Publication: 
Sault Ste. Marie, Ont.:
Standard No: 
OSTMA-PSYC-Rawn-Robert-W-A-20080407
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rec_shelfloc: 
2013-064-001
Repository: 
Algoma University Archive
Container Number: 
001
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Historical Context: 

The study of relationships between human aggression and gaming, particularly in a realistic environment, stands to advance as the technology itself does. First Person Shooter game environments provide realistic opportunities for many interactions between players. Violent and aggressive video games and media have often become the focus of blame for many aggressive acts in actual society. Early meta analyses of gaming and aggression concluded that gaming does increase aggression, although at levels lower than that of television and other media. More recent meta analyses claim that there is no correlation between gaming and aggression. Focusing on player interactions, rather than the game itself, is an relatively new and interesting area of study. It is possible that the opponent may be responsible for increasing aggression in players, rather than the game alone.

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