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Creating realistic three-dimensional "Map" using OpenGL

Description
Creator: 

Hooper, Dan

Responsibility: 
Dan Hooper
Start Date: 
2002
End Date: 
2002
Date Range: 
2002 April 05
Physical Description: 

4.33 MB of textual records (PDF)

Notes: 

Audience: Undergraduate. -- Dissertation: Thesis (B. A.). -- Algoma University, 2002. -- Submitted in partial fulfillment of course requirements for COSC 4235.-- Includes figures. -- Contents: Thesis.

Bibliographic Information
Publication: 
Sault Ste. Marie, Ont.:
Standard No: 
OSTMA-COSC-Hooper-Dan-20020405
Physical Location
rec_shelfloc: 
2013-064-001
Repository: 
Algoma University Archive
Container Number: 
001
Conservation
Historical Context: 

The purpose of this thesis is to determine how to create realistic looking "maps" using OpenGL. A "map" in the context of computer graphics is a three dimensional environment. Thus a realistic looking map is a realistic looking three-dimensional environment. Once familiar with the concepts of OpenGL, I will attempt to create a realistic looking map of the student lounge at Algoma University College, called the T-Bird Lounge. I will also make the map interactive to the viewer. The viewer will be able to move through the lounge and examine anything they wish. Through the generation of this map I will gain a deeper understanding of what is involved in creating such graphically intensive software. I will be using Microsoft Visual C++ 6.0 to write the program. I am also using the latest version of OpenGL available at the time, version 1.2.

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