Holmes, Brian
9.17 MB of textual records (PDF)
Audience: Undergraduate. -- Dissertation: Thesis (B. A.) -- Algoma University, 2007. -- Submitted in partial fulfillment of course requirements for COSC 4235. -- Includes figures? tables. -- Contents: Thesis.
The purpose of this thesis is to investigate the application of neural networks to automate the selection and adjustment of music to provide an appropriate emotional element to the video game experience. The containing information is a series of tests and analysis on a group of collected datum engineered through various tests, data structures, and coding practices. The thesis presents the motivation and implementation of the various techniques used in an attempt to create a different approach when dealing with music in video games. A brief history of the topic as well as various code demonstrations is included as well as past, present and future technologies surrounding music as media and sound devices in general. The thesis also outlines several different styles of techniques, a neural network for one, used in order to implement unique technology and music integrations followed by rigorous analysis of said integrations.