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Procedural music: emotion and technology unite

Description
Creator: 

Holmes, Brian

Responsibility: 
Brian Holmes
Start Date: 
2007
End Date: 
2007
Date Range: 
2007 April 02
Physical Description: 

9.17 MB of textual records (PDF)

Notes: 

Audience: Undergraduate. -- Dissertation: Thesis (B. A.) -- Algoma University, 2007. -- Submitted in partial fulfillment of course requirements for COSC 4235. -- Includes figures? tables. -- Contents: Thesis.

Bibliographic Information
Publication: 
Sault Ste. Marie, Ont.:
Standard No: 
OSTMA-COSC-Holmes-Brian-20070402
Physical Location
rec_shelfloc: 
2013-064-001
Repository: 
Algoma University Archive
Container Number: 
001
Conservation
Historical Context: 

The purpose of this thesis is to investigate the application of neural networks to automate the selection and adjustment of music to provide an appropriate emotional element to the video game experience. The containing information is a series of tests and analysis on a group of collected datum engineered through various tests, data structures, and coding practices. The thesis presents the motivation and implementation of the various techniques used in an attempt to create a different approach when dealing with music in video games. A brief history of the topic as well as various code demonstrations is included as well as past, present and future technologies surrounding music as media and sound devices in general. The thesis also outlines several different styles of techniques, a neural network for one, used in order to implement unique technology and music integrations followed by rigorous analysis of said integrations.

Description Level: